Civilization IV – Colonization
Description
Sid Meier’s Civilization IV: Colonization is both a stand-alone addon for Sid Meier’s Civilization IV and a remake of Sid Meier’s Colonization from 1994. So the basic premise of the game is still that the player becomes the Viceroy of one of the four playable countries (Netherlands, Spain, France and England) in 1500 with the goal to successfully declare independence from the old world and survive the repercussions in form of the Independence War before the year 1800 (although the winning conditions can be changed).
Based on which country and which of the two available Viceroys of that country the player chooses, he gets different bonuses and starts with different units on his lone ship in front of the shores of either a random generated map or a part of real America — but the first goal is always the same: building a settlement at a good location. Based on which resources surround a settlement, it can harvest and produce different kinds of goods by the settlers currently occupying it. If enough food (200 units) is available, an additional settler will be available to work on the fields or in the different shops or be trained to become a master in his business and thus producing even more units per turn. These goods, for example cloth made out of cotton in the weaving mill, can then be traded with the natives or the other countries settling on the continent or sent back with a ship to Europe and sold there. …