S

Sacred Pools

Description

The Sacred Pools is an unreleased PC and Sega Saturn full motion video game. It was one of the first projects to be announced by the newly formed SegaSoft, and was to be a full motion video adventure game similar to the likes of Myst, seemingly set to take place across three CD-ROMs. Being technically independent from Sega, the team also planned to bring the game to the PlayStation.

The game featured at E3 1996 but was not seen afterwards. Prototypes have since been dumped.

During development the game was likely known as Rebellion. A prototype under that name has been found which shares similar video clips to The Sacred Pools (though the build of Rebellion is so early it’s hard to know if the FMVs were planned to be used in the same way). …

Star Wars – Force Commander

Description

A real-time strategy (RTS) set in the STAR WARS universe, Force Commander is fully 3D , both the environment and the units. This allows for full camera control which let’s you see the action from any point. The innovative command system replaces ‘harvesting’ resources the norm in most RTS’s rewarding you with points toward purchasing units as you accomplish mission goals. The game follows the life of Lt. Brenn Tantor a young officer in the Imperial Army, who after just graduating is assigned the task of finding 2 droids on tantooine. Brenn after becoming dissatisfied with the Empire joins the Rebellion. Battles take place on 9 planets each with it’s own unique environments.

The game interweaves an original story between the events of Star Wars: A New Hope and Return of the Jedi, sometimes intersecting with known Star Wars events. It is shown from the point of view of a young officer in the Imperial Navy, Brenn Tantor, who begins as a stormtrooper, but soon enough is given his own command. The first task (from the training missions) is to search for an escape pod that landed on Tatooine, and then track the droids that were inside. This is a reference to the opening scenes of Episode IV when C-3PO and R2-D2 escape the Empire via an escape pod which crashes on Tatooine. …

SimGolf (1996)

Description

SimGolf is an interpretation of computerized golf, with a few new ideas added. This follows pioneering ideas in the Sim-series such as Building a city, using a helicopter to keep them running smoothly and guiding an entire planet from birth to death.

The MouseSwing control mode sees your player deliver his shot, complete with back-swing and follow-through, based on your precise mouse movements, with the aim of reflecting golf mechanics more authentically. A more conventional three-click mode is also offered.

A complete course designer is included. It can generate randomized terrain layouts for you to fill in with hazards, such as water hazards, bunkers and trees, as well as lava and other unrealistic novelties. …

SimIsle – Missions in the Rainforest

Description

The player chooses one of several dozen fictional tropical islands of various shapes and sizes to simulate. The islands have varying amounts of open plains, forests, mountains, natural resources, and native peoples. The amount of pre-developed land also varies but most of the islands are largely nondeveloped when a new simulation begins. Each scenario has objectives and win/lose conditions. Each map can be started with the scenario objectives turned on or off, and the simulation can continue in free form after successfully completing the initial task.

The game engine has a passing similarity to that of SimCity 2000. For example, the island maps are projected isometrically and can be rotated in 90° intervals. However, the terrain graphics are more sophisticated than Sim City 2000.

In similar Maxis titles, player actions, such as placing buildings, are completed instantaneously. SimIsle is instead played through the hiring of intermediary agents. The agents have varying skills and profiles, and take varying amounts of time to complete each project. …

SimPark

Description

Made by Maxis, the company famous for its line of “Sim” games, SimPark deals with the simulation and management of a real wildlife park.

SimPark allows you to build and manage parks from scratch, completely isolated from civilization. You have the choice of choosing from hundreds of different species of flowers, bushes, plants, mammals, birds, and reptiles to live and thrive in your park. Which plants and animals to put in is completely your choice, but you have to make sure that their biological needs are met so that they won’t die. You start out with a bare patch of land, but as you add plants and animals, it will begin to grow. Depending on the climate and food available, certain animals will even begin migrating to your park.

SimPark contains a massive database of plants and animals that you need to use in order for your park to flourish. Over hundreds of species are cataloged in SimPark, and each article includes a brief bio, their scientific name, their wants and needs, and even an authentic recording of what each animal sounds like. You need to utilize this information to figure out what plants and animals to put in your park, in order for the creatures to flourish. If a creature or plant does not get enough food, a plant does not like the climate, or trees do not get the amount of water they need, your park will not grow. …

SimSafari

Description

SimSafari is a construction and management simulation game released by Maxis on March 19, 1998. It is similar to SimPark, except that the park is set in Africa rather than in North America, and therefore has African animals and plants.

The game is divided into three different zones, the nature park, the tourist grounds, and the African village. The ultimate aim is for the players’ park to reach five stars, although like most Sims games the player can continue playing indefinitely. To gain five stars, the player needs to make sure each zone is being run properly. The player can control tourism and staff.

The park is where the player can buy animals and made sure they were not being over-eaten or underfed. The player can control the species of animals, grasses, shrubs, and trees that were built here. The game has information on every species in it, with short animations for the animals. Natural disasters can occur, like fires, droughts, locusts, and twisters.
The Camp, also known as the Tourist Ground, is where tourists stay. The player can build restaurants, hotels, swimming pools, cottages, tents, etc. for guests. The buildings are staffed by workers hired from the village. …

SimTown

Description

SimTown is one of several entries in the city-building simulation series, SimCity. As in prior installments, players are tasked as the mayor of a newly formed municipality, taking charge of it’s expansion and success. Being aimed at a younger audience than that of the other games within the series a greater emphasis is placed on managing a small, socially ideal town than a sprawling metropolis. As such it features a much more stylized, cartoon representation and user interface, a number of added features allowing for greater interactivity with the populace, and a simplified system of resource management.

As their first priority as mayor players will simply need to construct a town, supplying not only housing for their residents but employment, schools, and civic buildings as well; Roadways and bike paths being needed to connect them all. While each building has its own associated costs and benefits they’re often marginal enough that a player’s selection will often be as much an aesthetic consideration as a functional one. In order to finance all of this consideration will also have to be paid to the player’s limited resources of water, wood, and crops, which rejuvenate only so quickly. …

Scroll to Top