Warcraft Adventures – Lord of the Clans
Description
Warcraft Adventures: Lord of the Clans is a canceled graphic adventure game developed by Blizzard Entertainment and Animation Magic from 1996 until 1998. Set in the Warcraft universe after the events of Warcraft II: Beyond the Dark Portal, it followed the orc character Thrall in his quest to reunite his race, then living on reservations and in slavery following its defeat by the human Alliance. Assuming the role of Thrall, the player would have used a point-and-click interface to explore the world, solve puzzles and interact with characters from the wider Warcraft series.
Warcraft Adventures was conceived in late 1996, when Blizzard’s sister company Capitol Multimedia suggested that the Warcraft license might be suited to an adventure game. As a result, the Blizzard team chose to co-develop the project with Animation Magic, a subdivision of Capitol responsible for the CD-i games from The Legend of Zelda series. While the game design and direction occurred at Blizzard’s Irvine, California headquarters, Animation Magic handled the programming and art respectively in Boston and Saint Petersburg, and the studio Toon-Us-In helped to create the cutscenes in South Korea. The team opted for a conservative design approach on Warcraft Adventures, influenced by LucasArts adventure games such as The Dig and Full Throttle. …