Description
Grand Theft Auto: San Andreas is an action-adventure game with role-playing and stealth elements. Structured similarly to the previous two games in the series, the core gameplay consists of elements in a third-person shooter and a driving game, affording the player a large, open-world environment in which to move around. On foot, the player's character is capable of walking, running, sprinting, swimming, climbing and jumping as well as using weapons and various forms of hand-to-hand combat. The player can drive a variety of vehicles, including automobiles, buses, semis, boats, fixed-wing aircraft, helicopters, trains, tanks, motorcycles and bikes. The player may also import vehicles in addition to stealing them.
The open, non-linear environment allows the player to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required as the player can complete them at their leisure. When not taking on a storyline mission, the player can freely-roam and look around the cities of San Andreas, eat in restaurants, or cause havoc by attacking people and causing destruction. Creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle "minor" infractions (attacking pedestrians, pointing guns at people, stealing vehicles, manslaughter, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels.
The player can partake in a variety of optional side missions that can boost their character's attributes or provide another source of income. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital and fighting crime as a vigilante. New additions include burglary missions, pimping missions, truck and train driving missions requiring the player to make deliveries on time, and driving/flying/boating/biking schools, which help the player learn skills and techniques to use in their corresponding vehicles.
Not all locations are open to the player at the start of the game. Some locales, such as mod garages, restaurants, gyms, and shops, become available only after completing specific missions. Likewise, for the first portion of the game, only Los Santos and its immediate suburbs are available for exploration; unlocking the other cities and rural areas again requires the completion of specific missions. If the player were to travel in locked locations early in the game, they would end up attracting the attention of SWAT teams, police, and police-controlled Hydras if in an aircraft.
Unlike Grand Theft Auto III and Vice City, which needed loading screens when the player moved between different districts of the city, San Andreas has no load times when the player is in transit. The only loading screens in the game are for cut-scenes and interiors. Other differences between San Andreas and its predecessors include the switch from single-player to multiplayer Rampage missions (albeit not in the PC version), and the replacement of the 'hidden packages' with spray paint tags, hidden camera shots, horseshoes, and oysters to discover.
The camera, fighting, and targeting controls were reworked to incorporate concepts from another Rockstar game, Manhunt, including various stealth elements, as well as improved target crosshairs and a target health indicator which changes from green to red to black depending on the target's health. The PC version of the game implements mouse chording; the player has to hold the right mouse button to activate the crosshairs and then click or hold at the left mouse button to shoot or use an item, such as a camera.
Players can swim and climb walls for the first time in the series. The ability to swim and dive underwater has a great effect on the player as well since water is no longer an impassable barrier that kills the player (although it is possible to drown). For greater firepower, the player can also dual-wield firearms or perform a drive-by shooting with multiple gang members who can be recruited to follow the player. Due to the size of San Andreas, a waypoint reticle on the HUD map can be set, aiding the player in reaching a destination.
Role-playing game features in character development
Rockstar has emphasised the personalisation of the main protagonist by adding role-playing video game elements. Clothing, accessories, haircuts, jewellery, and tattoos are available for purchase by the player, and have more of an effect on non-player characters' reactions than the clothing in Vice City. CJ's level of respect among his fellow recruits and street friends varies according to his appearance and actions, as do his relationships with his girlfriends. The player must ensure that CJ eats to stay healthy and exercises adequately. The balance of food and physical activity affects his appearance and physical attributes.
San Andreas tracks acquired skills in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game. CJ may learn three different styles of hand-to-hand combat (boxing, kickboxing and kung fu) at the gyms in each of the game's three cities. CJ can speak with some pedestrians in the game, responding either negatively or positively. According to Rockstar, there are about 4,200 lines of spoken dialogue for CJ when the cutscenes are excluded.
Vehicles:
In total, there are 212 vehicles in the game compared to approximately 60 in Grand Theft Auto III. New additions include bicycles, a combine harvester, a street sweeper, a jetpack and trailers amongst others. Car physics and features are similar to the Midnight Club series of street racing games, allowing for much more midair vehicle control as well as nitrous upgrades and aesthetic modification.
There are several different classes of vehicles that serve different purposes. Off-road vehicles perform better in rough environments while racing cars perform better on tracks or the street. Jets are fast, but usually need a runway to land. Helicopters can land almost anywhere and are much easier to control in the air, but are slower. While previous Grand Theft Auto games had only a few aircraft that were difficult to access and fly, San Andreas has eleven fixed-wing aircraft and nine helicopters and makes them more integral in the game's missions. There is also the ability to skydive from aircraft, using a parachute. Several boats were added, while some were highly modified.
Other new features and changes from previous Grand Theft Auto games include:
- Gang wars: Battles with enemy gangs are prompted whenever the player ventures into enemy territory and kills at least three gang members. If the player then survives three waves of enemies, the territory will be won, and fellow gang members will begin wandering the streets of these areas. The more territory owned by the player, the more money that will be generated. Occasionally, the player's territory will come under attack from enemy gangs and defeating them will be necessary to retain these areas. Once all marked territories are claimed from one of the two hostile gangs for the protagonist's gang, the opposing gang can no longer attack. Once the player takes control of all the territories, none can come under attack.
- Car modification: Most automobiles in the game can be modified and upgraded at various garages. All car mods are strictly visual apart from the stereo system and nitrous oxide upgrade which increases bass and gives the car a speed boost when activated respectively; and hydraulics, which lowers the car's height by default and allows the player to control various aspects of the car's suspension. Other common modifications include paint jobs, rims, body kits, side skirts, bumpers and spoilers.
- Burglary: Continuing the series' tradition of controversy, home invasion is included as a potential money-making activity. By stealing a burglary van, CJ can sneak into a residence at night, and cart off valuables or shake down the occupants.
- Minigames: Numerous minigames are available for play in San Andreas, including basketball, pool, rhythm-based challenges (dancing and 'bouncing' lowriders with hydraulics), and video game machines that pay homage to classic arcade games. Also, there are the aforementioned casino games and methods of gambling, such as betting on virtual horse races.
- Money: The money system has been expanded upon, compared to previous titles. Players can spend their cash on gambling, clothes, tattoos, meals, etc. Excessive gambling loss can force the player to sink into debt, which is shown in negative red numbers. When the player leaves a safehouse, CJ gets an unexpected call, and a mysterious person tells him about his debts. Four gang members suddenly appear and shoot Carl on sight if he does not erase the debt when the mysterious person calls him a second time.
- Multiplayer: Rampages have been modified to allow two players to complete them. The players are both shown simultaneously on the screen, meaning they must stay within proximity of each other. The multiplayer rampages provide such functionality.
System Requirements
Minimum
OS: Windows 2000, XP
CPU: AMD Athlon 1.0 GHz or Intel Pentium III 1.0 GHz
GPU: Nvidia GeForce 3 or ATI Radeon 8500 with 64 MB of VRAM (DirectX 9.0c compatible)
RAM: 256 MB
Hard disk: 4.7 GB
Recommended
CPU: AMD Athlon XP or Intel Pentium 4
GPU: Nvidia GeForce 6 or ATI Radeon X800 with 128 MB of VRAM (DirectX 9.0c compatible)
RAM: 384 MB
Screenshots
Repack Notes
- HOODLUM version 1.0 (Hot Coffee)
- Includes multiplayer client v0.3.7 R4
- SilentPatch
Repack v2 changelog:
- Component-based installer
Repack v3 changelog:
- Updated SA-MP to v0.3.7-R5
- 4GB RAM patch
- Added modloader v0.3.7
- Added CLEO v4.3.22 (not the latest v4.4 as it's not compatible with Windows XP)
- ThirteenAg's widescreen fix + reencoded intros for HD
- Included optionally (the real) Hot Coffee mod, you can choose whether you want them chicks fully naked or just R*'s models with the bikinis
Whatever the case, don't forget to enable it while in-game by typing the cheat code COFFEE, a small message will appear to say whether it's enabled or disabled, if you want to keep it then save your game
The same can be enabled with the save editor
- Optional save editor (needs Java Runtime 11 or newer, shortcut is located in the start menu group folder)
- Optional 100% completed save game (8th slot)
- Project2DFX v4.4 (improved level of distance/details and lamp lights, highly recommended, might harm game performance if you have an old ass computer)
- SkyGFX v4.2b (PS2-like atmosphere, modified to also show rain and blood droplets just like on Xbox, might harm game performance if you have an old ass computer)
- Optional uncompressed SFX sounds (located in gamedir\modloader folder, personal preference)
- Fixed black roads on low settings
Repack v4 changelog:
- Added GInput for Xbox 360 & DualShock 3 controller support
Works with DsHidMini driver, but requires you to drop DsHIdMini's xinput1_3.dll into the game directory
More info as well as gamepad cheats can be found in gamedir\~Controller Docs folder
Repack v5 changelog:
- Added Framerate Vigilante, this basically allows you to run the game at 60FPS without game-breaking bugs.
You still need to enable the ingame's frame limiter for this to work! Also do NOT increase the 60FPS cap in the .ini file!
- Manually edited the executable to include all languages just like in the European release
- Added the option in the installer to include the alternative intro movie with Young Maylay's vocals (That CJ singing dude)
- Updated SA-MP to v0.3.7-R5-2
- Replaced SkyGFX v4.2b with SkyGFX v4.2b + Extended v1.7 (made it also to fix some repeating grass textures with the stochasticTexturing=1 option and also made the blood and water drops be optional in the installer)
- Fixed proper PS2 timecyc with SkyGFX
- Updated Project2DFX and Open Limit Adjuster
- Added HD loading screens, HD interface and HD map
- Added optional blur disabler during installation
Repack v6 changelog:
- Removed the loading bar when having the game installed with the HD Interface component
Repack v7 changelog:
- Updated Project2DFX to the November 10, 2024 version
- Updated SilentPatch to build 33.1
Potential resolved issues:
- Game doesn't start - Go to 'My Documents\GTA San Andreas User Files' and delete the file gta_sa.set
Download (3.50GB)
SHA256
Grand_Theft_Auto_-_San_Andreas_Repack_v7.rar - BB2F535AB7CEC3D0FB7E0DF32F920221B0B7508B8C8F915BAE935D067B978F10
Is there way to uncheck samp before install gta? I dont want it.
ReplyDeleteBecause there exist another multiplayer called Multi Theft Auto and its official. So i cant install it when is samp and silent patch installed.
ReplyDeleteWould you review SA Community Fixes to be added to the installer (https://github.com/UnitedMel/SA-Community-Map-Fixes) and other mods (https://github.com/UnitedMel/SA-Community-Map-Fixes/blob/main/GUIDE.md). I don't know how much these will alter the vanilla experience of the game though.
ReplyDeleteSA_Community_Map_Fixes is just a stolen version of Proper Fixes by mixmods' team with a punch of extra stuff
Deletejust use proper fixes it's easy to install and has a version that is compatible with texture mods
Encontré un aviso o un virus con virus total
ReplyDeleteTrapmine
Suspicious.low.ml.score
Acronis (Static ML)
Undetected
False positive
DeleteOk, es verdad malwarebytes y el antivirus de windows no lo detectan como algo malo, he visto recién que virus total tira falsos positivos
DeleteHey man, not sure what's causing this, but after like 2 days playing, out of nowhere there was this bug that keeps the up key pressed on my controller, the only way to "fix" it I found so far is by disabling an HID device on device manager, but that makes the game not read my controller anymore (only this game stops reading the inputs, every other program works fine). Know anything about this? I actually can't play with kb+m...
ReplyDeleteNo idea really, I don't play with controllers. You can try Xpadder or a similar program which maps keyboard and mouse input to controller input
DeleteEverything else works fine, but on my computer intro movies are not in full 16:9 resolution, there are blank stripes on the left and right side of the screen.
ReplyDeleteBecause the intro has been reencoded for HD, not a big issue
DeleteHellooo. Some people like myself do not like the strong intense motion blur when driving vehicles at fast speeds. It looks terrible, specially at upscaled resolutions. Therefore, I hope you can add this mod called SA-Blur [https://www.gtagarage.com/mods/show.php?id=24762], which removes this intense motion blur making driving at high speeds appear normal like all other GTA games. Thanks Magito.
ReplyDeleteNo, the game looks like shit with this mod. Add it yourself
DeleteCool mods if any one wants them.
ReplyDelete• HD User Interface [https://www.mixmods.com.br/2021/01/atmosphere-interface-pack-interface-hd/]
•4K Loading Screen [https://www.mixmods.com.br/2021/12/loadscreens-4k-definitive-artworks-widescreen-hd/]
This mod fixes a shit ton of things that get broken when playing at high frames. Swimming is at normal speeds instead of snail like speed. Reversing with a car is normal, and many more fixes. Works for III, VC, SA
ReplyDelete[https://www.mixmods.com.br/2022/08/iii-vc-sa-framerate-vigilante/]