Description
As a freelance mercenary, Bolt Logan has been to some tough planets and had some tough jobs. In fact, one year ago his partner betrayed him and alerted the soldiers to take care of him. But Logan survived with the aid of another person, and worked hard to rebuild his credit supply. Now, a year after that incident, the freelancer has a new ship, new implants, a new partner and is looking for some new jobs. It's a good time too - since the corporations and individuals of the galaxy are all in a virtual gold rush looking for the rare terraforming compound, Chrome.
Chrome is a story-driven first-person shooter spread over various types of terrain and scenery. Missions are self-contained, and the plot follows the player's progress between and during them. Most of the stages are fairly large and can be completed using different approaches. There are various weapons and vehicles to try out, including armored cars, air transporters and humanoid robots. Bolt Logan is equipped with armor, a motion detector and a selection of implants that will allow him to specialize towards the mission profile. The implants affect the body and are used to enhance the vision, increase the speed of running, steady the aim or reduce injuries, among others.
The multiplayer component has six modes: Death Match, Team Death Match, Team Domination, Team Total Domination, Assault and Capture the Flag. In Death Match, the player who reaches first a set number of kills wins; Team Death Match works in the same way, except the players are divided into teams. Team Domination awards points for capturing and defending bases, and the first team to reach a set number of points wins. In Team Total Domination the points are awarded to the team controlling all bases. In Assault mode, two teams play the role of attackers and defenders, while in Capture the Flag the goal is to steal the opponent's flag and bring it back to the home base.
System Requirements
OS: Windows 98, ME, 2000, XP
CPU: Intel Pentium III 800 MHz or Intel Pentium 4 1.5 GHz
RAM: 256 MB or 512 MB
Hard disk: 1.8 GB
GPU: Nvidia GeForce 2 MX, ATI Radeon 7000 chipset, 32 MB of VRAM, DirectX 8.1 compatible or Nvidia GeForce 4, ATI Radeon 9000 chipset, 64 MB of VRAM
Screenshots
Repack Notes
- Patch v1.2 (ingame it will say that it's 1.1.3)
- The game is rendered into the Direct3D 9 API instead of the original Direct3D 8 and is framecapped to 60FPS
- Widescreen support for 16:9 monitors upon installation
WARNING: If your monitor is not 16:9 and you would like to patch it to your current resolution, then install this repack using the default 4:3 option and use the provided "Unofficial Patch" in gamedir
P.S. When doing the "code.pak" thing from the tutorial in the UP, don't forget to do the same step for codenet.pak as this is for the multiplayer component
Potential resolved issues:
- Environmental sound (rain etc.) disappears - Quicksave and reload
- Can no longer shoot or jump - Drop the current weapon (assign a key to it in the options menu) and then pick it back up, it should fix the problem
- Problems with several GPUs (MSHybrid / Nvidia Optimus) - On a system that runs both an integrated Intel GPU and a dedicated GPU (with a system like MSHybrid / Nvidia Optimus), the game might steadfastly refuse to recognize the dedicated GPU, even when set in the GPU control center. The integrated GPU has to be deactivated (set to "Discrete" on MSHybrid) for the game to use the dedicated GPU
Download (1.20GB)
https://ouo .io/W5On8U (remove the space before .io)
SHA256
Chrome_Repack.rar - 745734776A0448D23913BF65B45CE9F84867D5B35A9CF5D2C12675F3DCFCE59B
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